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Assossa2018-03-12 20:51:39
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flockaroo 2018-03-12
cool, i already wanted to do some tutorials for people to get warm with it... :-) but for "default:" i would even suggest to set vertCoord to vec4(0) because otherwise on some systems a lot of unintialized vertices could be spawned which could result in a lot of random drawing action and stall the system.
Buffer  
void mainImage( out vec4 fragColor, in vec2 fragCoord ) { fragColor=vec4(0,0,0,1); }
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