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przemyslawzaworski2017-11-03 18:10:36
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description  Theme: 
comments (2)
flockaroo 2017-11-03
suggestion: p*=iMouseData.z/100.; that way you can zoom with the mouse wheel
flockaroo 2017-11-03
nice! you're the 1st outside shader at - be welcome! :-)
void mainImage( out vec4 fragColor, in vec2 fragCoord ) { fragColor=vec4(0,0,0,1); }